Political browser-based game and economic simulation

Ars Regendi is a browser-based political game that lets you take the reigns of your own, realistically simulated states. You will be asked to weigh in on various matters of state and - faced with a number of choices - any decision you make will have ramifications for the well-being of your virtual populace! In addition, you will be able to form alliances with other countries, initiate reforms and adjust the budget. Ars Regendi is a highly realistic and complex economic simulation that squares you off against other state leaders and puts your political and financial abilities to the test. But beware - running a country is not as easy as you might think and if you don't measure-up, you could find yourself out-of-office pretty soon!

In this multiplayer online game you may experience politics and economics in an informative, thrilling and entertaining way!

Lead your people to fortune and prosperity

or secure your power with an iron fist!

  • You only need internet access for this browser-based online game
  • Completely free in the basic version, two states at once possible
  • Successfully playable without much effort
  • For registration only a valid email adress is neccessary
For the short instruction with screenshots please click here.

Playing Ars Regendi is quite straightforward. The aim of the game is to achieve the happiest population possible, or the longest lasting leadership. To assume leadership of a state, you must click the appropriate link on your menu after registering, and specify a state to base it on. As a premium user or higher you can also choose a state with two ticks a day. You will then be asked to fill out a short description of your State and to choose a flag.

We start off on the assumption that you have already had four years influence on the running of the government. To establish which direction your influence would have taken, you have to rate 12 quotes and rank them according to their importance. Your evaluation affects the calculations that simulate the first 4 years of the State.

Finally you will come to the State Overview, which describes your State and which is visible to all players. Each day of real time is one quarter year in the game. States with two ticks are computed twice a day. In Spring, Summer and Autumn, you will receive new Tasks and a list of possible responses, which you select in order to make political decisions.

Which Task you choose from the Task list is up to you. Bear in mind that the priority of each task increases from quarter to quarter, and that an extreme high urgency is a threat to your leadership. Once you have clicked on a task, a list of possible responses appears, and you may either make a decision from the options provided, let the population decide, or pass on making any decision.

Your decision affects your State, and at the end of the quarter the consequences are incorporated into the State’s data. The selected task disappears from the list and a possible response is removed. In the next quarter you will receive new tasks and new options.

You may also initiate a Reform, provided your influence as Regent is sufficient. During the quarter that you select a reform, you may not carry out any other activity. For instance, if you have already selected a response to a Task, a Reform is no longer possible in this quarter. Reforms are far-reaching, irreversible and should be carefully considered.

In Winter you can act on the State budget. Here you may raise or lower taxes and expenditure, but only within the limits that your current influence allows. In this quarter choosing tasks is only possible if options from previous quarters are left. It is still possible to choose a Reform, but in this case you have to forego any alterations to the budget.

In case your standard of knowledge is high enough you may initiate a project. Such an undertaking is time and money consuming but will further add to your state's progress.

Regent link to find information about your leadership. It is important to realise that the duration of your leadership greatly depends on these values. You cannot directly change them, rather merely influence them through your decisions, reforms and budget management.

Alliances improve your prospects. You may only ever join one Alliance at a time, or as a Premium user found one yourself. You may leave at any time or be kicked out by the founder. The maximum number of members is limited to 25. The power of an alliance depends on the power of its member states. Each alliance has its own forum section where everything about the alliance can be asked, discussed and decided.

Some actions like joining an alliance cost action points. The regent can gain new action points by increasing his influence compared to the winter in the year before. The guidance system will show with green links where new options appear.

The player Portfolio makes it possible to share in the success of individual States, and to bet on them. You can buy currency, land or shares of any active State. The costs vary and you may sell them on at any time. Every player has the same starting amount which can only be increased through trade, and the total stock is incorporated into the portfolio ranking list. Note: Trade has no influence on the States or the Regents involved.

Any further questions are explained in the FAQ and forum. We always welcome any criticism, requests and suggestions. At the forum you will be connected to the community which also discusses topics beside Ars Regendi. Contact to other players can also be done via private messages. Finally, we hope you enjoy running your own state!