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Playing Ars Regendi is quite straightforward. The aim of the game is to achieve the happiest population possible, or the longest lasting leadership. To assume leadership of a State, you must click the appropriate link on your menu after registering, and specify a State to base it on. You will then be asked to fill out a short description of your State and to choose a flag. We start off on the assumption that you have already had four years influence on the running of the government. To establish which direction your influence would have taken, you have to rate 12 quotes and rank them according to their importance. Your evaluation affects the calculations that simulate the first 4 years of the State. Finally you will come to the State Overview, which describes your State and which is visible to all players. Each day of real time is one quarter year in the game. In Spring, Summer and Autumn, you will receive new Tasks and a list of possible responses, which you select in order to make political decisions. Which Task you choose from the Task list is up to you. Bear in mind that the priority of each task increases from quarter to quarter, and that a priority in the red zone is a threat to your leadership. Once you have clicked on a task, a list of possible responses appears, and you may either make a decision from the options provided, let the population decide, or pass on making any decision. Your decision affects your State, and at the end of the quarter the consequences are incorporated into the State’s data. The selected task disappears from the list and a possible response is removed. In the next quarter you will receive new tasks and new options. Once a year you may initiate a Reform, provided your influence as Regent is sufficient. During the quarter that you select a reform, you may not carry out any other activity. For instance, if you have already selected a response to a Task, a Reform is no longer possible in this quarter. Reforms are far-reaching, irreversible and should be carefully considered. In Winter you can act on the State budget. Here you may raise or lower taxes and expenditure, but only within the limits that your current influence allows. In this quarter there are no tasks to choose. It is still possible to choose a Reform, but in this case you have to forego any alterations to the budget. Regent link to find information about your leadership.It is important to realise that the duration of your leadership greatly depends on these values. You cannot directly change them, rather merely influence them through your decisions, reforms and budget management. Alliances improve your prospects. You may only ever join one Alliance at a time, or as a Premium user found one yourself. You may leave at any time or be kicked out by the founder. The maximum number of members is limited to 25. The power of an alliance depends on the power of its member states. The player Portfolio makes it possible to share in the success of individual States, and to bet on them. You can buy currency, land or shares of any active State. The costs vary and you may sell them on at any time. Every player has the same starting amount which can only be increased through trade, and the total stock is incorporated into the portfolio ranking list. Note: Trade has no influence on the States or the Regents involved. Finally, we hope you enjoy running your own state! Any further questions are explained in the FAQ and Forum. We always welcome any criticism, requests and suggestions. |







